


Sound Creator: Shinji "Mega" Hosoe, Ayako "Aya" Saso, Takayuki "J99" Aihara Title Design: Motokazu Sakai, Osamu Fujita Designer: Motokazu Sakai, Kaori Matsumoto Motion Designer: Dirty Takaoka, Alien Pole, Masaaki Tanaka, Kazuko Kawanakaī.G. Game Programmer: Takamasa Hori, Hiroyasu Od. Planner: Nin (Akira Nishitani), Ohn (Junichi Ohno), Miz. The concept is new and the know-how is new." Credits Arcade Version Some people may be under the impression that as we came from Capcom, there's some sort of link between us but in reality it's a different team making a different game. Fundamentally, Akira is not a subsidiary company of Capcom. The know-how we're using for this 2D/3D fighting game has no relation to Star Gladiator. In addition, technically, it's completely different. Arika vice president Ichiro Mihara explained, "In specific terms, it's a different development line. Though the gaming media had widely perceived Capcom's first in-house polygonal fighting game, Star Gladiator, as a warm-up for their first polygonal Street Fighter game, Arika did not consult with the Star Gladiator team in making Street Fighter EX. Hokuto - (her evil version is known as " Bloody Hokuto")ĭevelopment of the first game was headed by Akira Nishitani, best known for his work on Street Fighter II. This allows a player to string multiple super combos together for monumental damage. This is called "Super Canceling" and can be done with Super Combos. In the process of doing a Super Combo, another Super Combo can be performed. This is also a SF mechanic but in Alpha, the guard break simply results in an opening, while EX guard break is more like a stun.Ī special move can be done after a regular move or another special move this is called "Canceling". The Guard Break can be used at any time with one level of the Super Combo gauge. The Guard Break is a move that, if it connects with the blocking opponent, breaks the block and makes the opponent dizzy.

Street fighter ex2 plus cover series#
Unlike in the Street Fighter Alpha titles or Darkstalkers, the EX series features a super meter with three separate sections, not levels, which is unique to this spinoff game series.Īside from throwing the opponent or wearing away their health by using special moves, a way to fight blocking is the "Guard Break". The game uses special moves and super combos familiar or similar to previous games in the series. In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D arena. The Street Fighter EX fighting system uses fighting systems from the Street Fighter II and Street Fighter Alpha series, but also has some original ones.
